Sink rivals, gather spilled treasure, and climb the ranks.
| Key | What it does |
|---|---|
| W / S | Throttle up, and brake. |
| A / D | Turn the helm. She answers slowly the bigger she is. |
| Mouse to the edges | Look about you — the outer fifth of each side swings the view. The top of the screen looks aloft. |
| Shift (hold) | The glass. The field narrows to a few degrees and the haze thins, and you can read who she is, how far off, and whether she is closing — but you give up everything outside the circle to do it. The mouse no longer points the view, it sweeps it: hold it off centre and the horizon walks past. Let go and the sea opens out on whatever you had found. |
| Wheel | Zoom in. The standard view is as far out as she goes. With the glass up it is the drawtube instead, from a pocket glass to better than ten times. |
| 1–6 | Spend an upgrade point the moment you earn it. |
| F | Toggle fullscreen. |
| P | The frame counter, under the chart — frames a second, and how long each one took. Press it again and it is gone. |
| ` | Grounding diagnostics, if you are curious how the shoals are judged. |
| Button | What it does |
|---|---|
| Left mouse | Hold to charge the port battery, release to fire. A longer hold throws harder and flatter. |
| Right mouse | The same to starboard. |
| Both together | Both broadsides at once — but only a bulwark works her batteries independently. Anyone else must choose a side. |
| Space | Deploy — the one ability key, whatever she carries. On a Chasers hull it fires the guns fore and aft, the ones that bear where a broadside cannot. On an Incendiary it rolls a powder barrel over the stern. On a hull with a hook it throws the hook. Hold to lay it, let go to send it — and do not hold too long. |
| Class | How she fights | What she gives up |
|---|---|---|
| Swift | The quickest and handiest hull of her rate, with the longest reach and the widest lookout. Bow and stern chasers that grow to two and three barrels, and sealed powder kegs dropped astern for whatever is following you. | The lightest hull in the game and the weakest broadside. She cannot stand and fight. |
| Corsair | One side at a time, and that side never stops. Much the fastest reload afloat, spray batteries of up to eight guns, chain shot through the rigging, grape through the gun crews and heated shot that sets her afire. | She cannot work both batteries at once, and she is neither the fastest nor the stoutest. |
| Bulwark | Both broadsides on independent barrels, two and three gun decks, and the heaviest metal and thickest timbers in the game. | The slowest and least handy hull of her rate, and the slowest to load. She catches nothing that does not want to be caught. |
| Class | Hull | Reload | Reach | View | Shot | Gun decks |
|---|---|---|---|---|---|---|
| Swift | -18% | +0% | +0% | +34% | -22% | 1 |
| Corsair | +0% | +0% | +0% | +2% | -10% | 1 |
| Bulwark | +44% | +0% | +0% | -14% | +32% | 1–2–3 |
| Rate | Unlocks | Hulls | Top speed | Turn |
|---|---|---|---|---|
| Unrated | Level 0+ | 1 | 15.7 – 15.7 | 1.40 – 1.40 |
| Tier I | Level 3+ | 3 | 15.5 – 21.4 | 1.12 – 1.46 |
| Tier II | Level 7+ | 6 | 13.9 – 20.9 | 0.81 – 1.02 |
| Tier III | Level 15+ | 13 | 11.9 – 23.5 | 0.61 – 0.90 |
| Tier IV | Level 33+ | 26 | 13.9 – 24.0 | 0.51 – 0.99 |
| Tier I | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Sloop from Skiff | 1 over 1 | 30 | 21.4 | 1.46 | 3.40s | 48 | 149 |
| Tier II | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Schooner from Sloop | 2 over 1 | 48 | 20.5 | 1.02 | 3.40s | 42 | 149 |
| Lugger from Sloop | 1 over 1 | 47 | 18.1 | 1.00 | 3.40s | 43 | 149 |
| Bow chaser — a forward gun that fires with the broadside | |||||||
| Tier III | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Clipper from Schooner | 3 over 1 | 70 | 23.5 | 0.76 | 3.40s | 49 | 149 |
| Stern chaser — and one over the taffrail | |||||||
| Cutter from Lugger | 2 over 1 | 67 | 21.2 | 0.90 | 3.40s | 75 | 149 |
| Bow chaser — a forward gun that fires with the broadside · Stern chaser — and one over the taffrail | |||||||
| Xebec from Schooner | 3 over 1 | 62 | 19.7 | 0.80 | 3.40s | 45 | 149 |
| Privateer from Lugger | 2 over 1 | 65 | 19.3 | 0.78 | 3.40s | 48 | 149 |
| Chasers doubled — two barrels fore and aft | |||||||
| Tier IV | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Corsair Frigate from Privateer | 2 over 1 | 102 | 24.0 | 0.65 | 3.35s | 130 | 150 |
| Chasers doubled — two barrels fore and aft | |||||||
| Blockade Runner from Clipper | 2 over 1 | 98 | 23.8 | 0.64 | 3.40s | 162 | 149 |
| Stern chaser — and one over the taffrail | |||||||
| Packet Ship from Cutter | 3 over 1 | 102 | 22.6 | 0.66 | 3.42s | 110 | 150 |
| Chasers trebled — three barrels fore and aft | |||||||
| Corvette from Clipper | 4 over 1 | 104 | 21.9 | 0.64 | 3.40s | 70 | 149 |
| Bow chaser — a forward gun that fires with the broadside · Stern chaser — and one over the taffrail | |||||||
| Letter of Marque from Privateer | 3 over 1 | 98 | 21.9 | 0.67 | 3.47s | 62 | 149 |
| Chasers trebled — three barrels fore and aft | |||||||
| Barbary Galliot from Xebec | 5 over 1 | 96 | 20.9 | 0.65 | 3.40s | 46 | 149 |
| Chasers doubled — two barrels fore and aft | |||||||
| Polacre from Xebec | 4 over 1 | 100 | 19.8 | 0.64 | 3.40s | 62 | 149 |
| Bow chaser — a forward gun that fires with the broadside | |||||||
| Revenue Cutter from Cutter | 3 over 1 | 100 | 17.5 | 0.74 | 3.40s | 92 | 149 |
| Bow chaser — a forward gun that fires with the broadside · Stern chaser — and one over the taffrail | |||||||
| Tier I | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Ketch from Skiff | 2 over 1 | 43 | 18.5 | 1.12 | 3.40s | 17 | 149 |
| Powder kegs — sealed barrels rolled over the stern (Q) | |||||||
| Tier II | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Caravel from Ketch | 4 over 1 | 63 | 20.9 | 0.87 | 3.40s | 15 | 149 |
| Firepot from Ketch | 2 over 1 | 62 | 19.8 | 0.89 | 3.40s | 40 | 149 |
| Heated shot — one broadside drawn from the fire on Space; what it hits burns | |||||||
| Tier III | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Carrack from Caravel | 3 over 1 | 90 | 20.1 | 0.77 | 3.40s | 17 | 149 |
| Grape — loaded on Space; her next broadside goes out as pellets that maul gun crews | |||||||
| East Indiaman from Caravel | 5 over 1 | 81 | 18.4 | 0.72 | 3.40s | 24 | 149 |
| Galleon from Caravel | 4 over 1 | 96 | 15.1 | 0.72 | 3.40s | 36 | 149 |
| Chain shot — fouls her rigging and takes her way off: a quarter speed for 6s | |||||||
| Bomb Ketch from Firepot | 3 over 1 | 83 | 14.9 | 0.73 | 3.40s | 57 | 167 |
| bombGun | |||||||
| Floating Battery from Firepot | 4 over 1 | 105 | 11.9 | 0.73 | 3.40s | 32 | 125 |
| Furnace alight — her fire is never let out, so every ball she throws is warm · Independent batteries — both broadsides at once | |||||||
| Tier IV | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Company Frigate from East Indiaman | 4 over 1 | 133 | 19.7 | 0.60 | 3.42s | 35 | 102 |
| Treble-shotted — three balls from every gun, each a beat behind the last | |||||||
| Fireship from Bomb Ketch | 2 over 1 | 114 | 19.2 | 0.99 | 3.40s | 123 | 149 |
| Fire ram — she carries her fire aboard whatever she strikes · Powder blast — she goes off where she stands, and everything alongside burns (Space) | |||||||
| Grand Indiaman from East Indiaman | 5 over 1 | 127 | 18.5 | 0.60 | 3.35s | 53 | 102 |
| Bomb Brig from Bomb Ketch | 4 over 1 | 127 | 16.9 | 0.60 | 3.40s | 89 | 170 |
| bombGun2 | |||||||
| Treasure Galleon from Galleon | 3 over 1 | 146 | 15.7 | 0.61 | 3.40s | 102 | 147 |
| War Galleon from Galleon | 5 over 1 | 143 | 14.9 | 0.60 | 3.40s | 48 | 149 |
| Bar shot — a solid rod that fells a mast and leaves her crawling: a quarter speed for 9s | |||||||
| Nao from Carrack | 3 over 1 | 135 | 14.8 | 0.63 | 3.40s | 18 | 149 |
| Treble-shotted — three balls from every gun, each a beat behind the last | |||||||
| Mortar Ketch from Floating Battery | 5 over 1 | 117 | 14.1 | 0.63 | 3.40s | 72 | 149 |
| Heated shot — one broadside drawn from the fire on Space; what it hits burns | |||||||
| Great Carrack from Carrack | 4 over 1 | 138 | 14.0 | 0.62 | 3.40s | 25 | 149 |
| Grape — loaded on Space; her next broadside goes out as pellets that maul gun crews | |||||||
| Petard from Floating Battery | 4 over 1 | 119 | 13.9 | 0.63 | 3.40s | 92 | 149 |
| Powder kegs — sealed barrels rolled over the stern (Q) | |||||||
| Tier I | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Brigantine from Skiff | 3 over 1 | 74 | 15.5 | 1.14 | 3.40s | 13 | 149 |
| Tier II | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Barque from Brigantine | 4 over 1 | 119 | 18.3 | 0.86 | 3.40s | 23 | 149 |
| Independent batteries — both broadsides at once | |||||||
| Fluyt from Brigantine | 5 over 2 | 155 | 13.9 | 0.81 | 3.40s | 16 | 149 |
| Tier III | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Razee from Barque | 6 over 1 | 164 | 18.6 | 0.66 | 3.40s | 11 | 149 |
| Independent batteries — both broadsides at once · Rolling broadside — her guns go off in sequence down her side | |||||||
| Man of War from Barque | 5 over 2 | 254 | 18.5 | 0.64 | 3.40s | 31 | 149 |
| Independent batteries — both broadsides at once | |||||||
| Ship of the Line from Fluyt | 11 over 2 | 250 | 16.3 | 0.63 | 3.40s | 12 | 149 |
| First Rate from Fluyt | 15 over 3 | 354 | 15.9 | 0.61 | 3.40s | 9 | 149 |
| Rolling broadside — her guns go off in sequence down her side | |||||||
| Tier IV | Guns a side | Hull | Speed | Turn | Reload | Shot | Reach |
|---|---|---|---|---|---|---|---|
| Second Rate from Man of War | 6 over 2 | 384 | 18.3 | 0.54 | 3.37s | 49 | 150 |
| Grappling Hook — hauls a hull alongside and holds her there | |||||||
| Heavy Razee from Razee | 7 over 1 | 244 | 18.1 | 0.56 | 3.60s | 19 | 143 |
| Independent batteries — both broadsides at once · Rolling broadside — her guns go off in sequence down her side | |||||||
| Razee Frigate from Razee | 8 over 1 | 237 | 17.6 | 0.57 | 3.40s | 19 | 149 |
| Independent batteries — both broadsides at once · Rolling broadside — her guns go off in sequence down her side | |||||||
| Ship Royal from First Rate | 10 over 2 | 390 | 16.9 | 0.53 | 3.40s | 27 | 149 |
| Rolling broadside — her guns go off in sequence down her side | |||||||
| Flagship from Man of War | 17 over 3 | 504 | 15.6 | 0.52 | 3.40s | 16 | 149 |
| Independent batteries — both broadsides at once | |||||||
| Fleet Flagship from Ship of the Line | 22 over 3 | 504 | 15.2 | 0.52 | 3.13s | 12 | 143 |
| Three-Decker from First Rate | 20 over 3 | 535 | 15.2 | 0.51 | 3.40s | 13 | 149 |
| Rolling broadside — her guns go off in sequence down her side | |||||||
| Leviathan from Ship of the Line | 25 over 3 | 550 | 14.5 | 0.51 | 3.33s | 11 | 113 |
| Rolling broadside — her guns go off in sequence down her side | |||||||
| Trait | Line | Effect |
|---|---|---|
| barShot | Corsair | Bar shot — a solid rod that fells a mast and leaves her crawling: a quarter speed for 9s |
| bombGun | Corsair | — |
| bombGun2 | Corsair | — |
| chainShot | Corsair | Chain shot — fouls her rigging and takes her way off: a quarter speed for 6s |
| chaseGun | Swift | Bow chaser — a forward gun that fires with the broadside |
| chaseGun2 | Swift | Chasers doubled — two barrels fore and aft |
| chaseGun3 | Swift | Chasers trebled — three barrels fore and aft |
| fireBlast | Corsair | Powder blast — she goes off where she stands, and everything alongside burns (Space) |
| furnace | Corsair | Furnace alight — her fire is never let out, so every ball she throws is warm |
| grape | Corsair | Grape — loaded on Space; her next broadside goes out as pellets that maul gun crews |
| grapple | Bulwark | Grappling Hook — hauls a hull alongside and holds her there |
| hotShot | Corsair | Heated shot — one broadside drawn from the fire on Space; what it hits burns |
| independent | Bulwark | Independent batteries — both broadsides at once |
| powderKeg | Corsair | Powder kegs — sealed barrels rolled over the stern (Q) |
| ramFire | Corsair | Fire ram — she carries her fire aboard whatever she strikes |
| sternChaser | Swift | Stern chaser — and one over the taffrail |
| tripleShot | Corsair | Treble-shotted — three balls from every gun, each a beat behind the last |
| waveFire | Bulwark | Rolling broadside — her guns go off in sequence down her side |